Singing is just always helpful no matter how you play.Ĭamilla: Literally the best unit in the game. Singing helps make the game move faster, bring units to bosses quicker, kill more enemies on the same turn and help end maps faster by letting a unit kill a boss or seize a point. Stuff like shelter can let her be picked up by a unit, another unit can transfer Azura onto them and now Azura can be used twice in a single turn. Dancing is just universally amazing in any fire emblem game because the ability for any unit to perform two actions at once is insanely useful. His son’s paralogue gives a talisman and a friendship seal.Īzura: She’s your game’s dancer, who comes super early to boot. When he does double though he becomes a one rounding machine and will always be helpful. Pair up bots such as Ninjas, Fighters and Outlaws help mitigate the speed issue. Going into Malig Knight lowers his speed even further by 2 points so be mindful of that when reclassing. He also needs to proc another 2 points of speed if he wants to double chapter 9/10 spear fighters. If he wants to double chapter 7 faceless, even with an S rank Corrin pair up he still needs to proc 1 point of speed. His speed base is generally low and his 50% speed growth means, if unlucky, can be pretty slow. Jakob 1’s innate access to a good classline with good skills, low internal level and access to the Wyvern line thanks to Corrin essentially means he can snowball rather hard and become one of your best units in the early game. Since he technically counts as a promoted unit it means he can gain skills such as defender and trample rather easily. As a result Jakob 1 can also reclass into Malig Knight where he can gain strength +2 and trample. Jakob 1 can also marry Corrin and marriage seal into whatever class Corrin has as her talent, usually the Wyvern Rider line. These skills combined with his low internal level allowing him to gain exp at a quick rate, basically means he can snowball extremely quickly. Jakob 1 can reclass into Paladin instantly which is extremely useful since he can gain elbow room, shelter and defender, all incredibly useful skills, quickly. Jakob 1: A unit that while having some speed issues can generally snowball pretty hard into one of your best early game units. Corrin basically goes into the best class of the game, Malig Knight, with ease, generally has better stats than most units when the route starts and because of great growths just continues to get better and better. Corrin, thanks to their personal skill nobility, can continue to gain an increased rate of exp and thanks to their stellar growths means Corrin can continue to snowball stat wise throughout the rest of the game. Access to literally any class basically means Corrin can access the best classes in the game just by using a heart seal. Corrin’s great growths means they’ll statistically have stellar stats on average by the time the path split starts, which means that Corrin will generally outpace most units in the game by the time the game generally starts. Chapters paralogue through 6 are generally the best areas to feed Corrin and Corrin can actually hit level 10 by chapter 7 of any path split. Corrin can access any class line in the game thanks to the talent system and the boon and bane system allows Corrin to adjust their growth rate and bases for some stats. Every run of Conquest incorporates them, and the ones that don't are either a mistake or are a self imposed challenge run.Ĭorrin: Corrin is essentially a walking snowball that has a whole set of chapters where they can generally be amongst the best combat units by the time the path split starts. They may also provide a valuable niche, or just perform what they do the best. Almost always very useful, with very few to no flaws.
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